Timetable file zsz_thomas3.ttt

   1  $DEF TH3_S1X=TH3_ARTHUR|TH3_ASHIMA|TH3_BELLE|TH3_BEN|TH3_BILL|TH3_CARLIE|TH3_CORINA|TH3_DUCK|           \
   2      TH3_FRANZ|TH3_GINA|TH3_JAKE|TH3_LADY|TH3_LESHAWNA|TH3_LILY|TH3_LIZ|TH3_NEIL|TH3_PERCY|TH3_PORTER|   \
   3      TH3_RAJIV|TH3_ROSIE|TH3_RYAN|TH3_SAMSON|TH3_SANDY|TH3_SHEFFIELD|TH3_SONNY|TH3_STANLEY|              \
   4      TH3_STEFANIE|TH3_STEPNEY|TH3_TIMOTHY
   5
   6  $DEF TH3_S2X=TH3_ALAIN|TH3_ALEX|TH3_ALFRED(1|2)|TH3_ALICE|TH3_AMY|TH3_AXEL|TH3_BERTHA|TH3_CARLOS|       \
   7      TH3_CECIL|TH3_CHRIS|TH3_CRYSTAL|TH3_DONALD|TH3_DOUGLAS|TH3_EAGLE|TH3_EDWARD(1|2|3)|TH3_ELLIE|       \
   8      TH3_ELSA|TH3_EMILY|TH3_FLYING_SCOTSMAN(1|2)|TH3_FRIEDA|TH3_GADGET|TH3_GARETH|TH3_GEOFFREY|          \
   9      TH3_GHOST|TH3_GORDON(1|2|_DOMELESS|_NEWTENDER1|_NEWTENDER2|_TOWCABLE)|TH3_HANK|TH3_HENRY(1|2)|      \
  10      TH3_HIRO|TH3_HUSH|TH3_JAMES(1|2|3|5R)|TH3_JUSTIN|TH3_KING_EDWARD7|TH3_LARA|TH3_LENNY|TH3_MOLLY|     \
  11      TH3_MURDOCH|TH3_NEVILLE|TH3_POLAR|TH3_REBECCA|TH3_RHESHAUNA|TH3_SAM|TH3_SHANE|TH3_SHAWN|TH3_SORA|   \
  12      TH3_SPENCER|TH3_STEVEN|TH3_VINNIE|TH3_YONGBAO
  13
  14  $DEF TH3_D2X=TH3_LEONARD|TH3_BEAR|TH3_NOOR_JEHANL|TH3_DEREK(1|2|3|4)(|L)|TH3_CL66_D17|TH3_CHOPPER|      \
  15      TH3_HARPERL|TH3_BEAR(1|2|3|4)(|L)|TH3_D1023|TH3_BOCO(1|2|3|4)(|L)|TH3_BR_31120(|L)|                 \
  16      TH3_DIESEL1(|L)|TH3_BR_47111(A|B)(|L)|TH3_BR47_W2(|L)|TH3_D199_(1|1L|2|2L|3|3L|4)|                  \
  17      TH3_D287_(1|1L|2|2L)|TH3_CL40_(1|2|3|4|5|6)(|L)
  18
  19  $POOL NAME=TH3_P;
  20    C=TH3_THOMAS,TH3_ANNIE1,TH3_CLARABEL1;
  21    C=TH3_S1X,TH3_BRANCH_(M(1|2|3)|O(1|2)|CH|G|N)_(0-2*(F|C|T)(|L),(C|T)B($DIR(,L)));
  22    C=TH3_S2X,2-3*(TH3_OBOG_O1_(F|C|T)(|L)),TH3_OBOG_O1_TB($DIR(L,));
  23  $ENDPOOL
  24
  25  $POOL NAME=TH3_XL;
  26    C=TH3_CONNOR1|TH3_CONNOR2,1-3*TH3_MK3_CON_TF(|L),|TH3_MK3_CON_TRUK|TH3_MK3_CON_TRSB,                  \
  27        2-4*TH3_MK3_CON_T(|G)S(|L);
  28  $ENDPOOL
  29
  30  $POOL NAME=TH3_X;
  31    C=TH3_CAITLIN1|TH3_CAITLIN2,1-3*TH3_MK3_CAI_TF(|L),|TH3_MK3_CAI_TRUK|TH3_MK3_CAI_TRSB,                \
  32        2-4*TH3_MK3_CAI_T(|G)S(|L);
  33    C=TH3_S2X,                                                                                            \
  34        TH3_MAU_(GC|RC|CHC|BC|LIM|KNX|DO|SB|ROY|BCC|BCHC|BE|ML|BLB|SRG)                                   \
  35        _(2-4*(FK|CK|TK)(|L),$DIR(BCKL,BCK));
  36    C=TH3_D2X,TH3_MK1_(CC|K1|GC|O|OC|WC|BE|CHC|NW|IC)_(2-4*(FO|TSO|CK)(|L),(BSK|BCK)$DIR(,L));
  37  $ENDPOOL
  38
  39  $POOL NAME=TH3_F1;
  40    C=TH3_S1X,$SELECT(CAT=TH3_FRO;CNT=1-4;);
  41  $ENDPOOL
  42
  43  $POOL NAME=TH3_AL;
  44    C=TH3_TAXI1L;
  45    C=TH3_TAXI2L;
  46    C=TH3_BERTIE1L;
  47    C=TH3_ALGY1L;
  48    C=TH3_BERTIE1L;
  49    C=TH3_BERTIE2L;
  50    C=TH3_BERTIE4L;
  51    C=TH3_BERTIE3L;
  52    C=TH3_BERTIE6L;
  53    C=TH3_BULGY1L;
  54    C=TH3_BULGY6L;
  55    C=TH3_BULGY7L;
  56    C=TH3_BULGY2L;
  57    C=TH3_BULGY4L;
  58    C=TH3_BULGY8L;
  59    C=TH3_BULGY9L;
  60    C=TH3_BULGY11L;
  61    C=TH3_AUDDL;
  62  $ENDPOOL
  63
  64  $POOL NAME=TH3_AR;
  65    C=TH3_TAXI1;
  66    C=TH3_TAXI2;
  67    C=TH3_ALGY1;
  68    C=TH3_BERTIE2;
  69    C=TH3_BERTIE4;
  70    C=TH3_BERTIE5;
  71    C=TH3_BERTIE3;
  72    C=TH3_BERTIE6;
  73    C=TH3_BULGY1;
  74    C=TH3_BULGY6;
  75    C=TH3_BULGY7;
  76    C=TH3_BULGY2;
  77    C=TH3_BULGY10;
  78    C=TH3_BULGY4;
  79    C=TH3_BULGY8;
  80    C=TH3_BULGY9;
  81    C=TH3_BULGY11;
  82    C=TH3_AUDD;
  83  $ENDPOOL
  84
  85  $POOL NAME=TH3_AX;
  86    C=TH3_HATTSCAR1;
  87    C=TH3_CAROLINE1;
  88    C=TH3_LANDROVER_JENNYS;
  89    C=TH3_CAR1;
  90    C=TH3_CAR2;
  91    C=TH3_CAR3;
  92    C=TH3_CAR4;
  93    C=TH3_BMC1;
  94    C=TH3_NELSON1;
  95    C=TH3_MONTY1;
  96    C=TH3_BUTCH1;
  97    C=TH3_PATRICKC;
  98    C=TH3_NIGEL1;
  99    C=TH3_POSTVAN1;
 100    C=TH3_POSTVAN2;
 101  $ENDPOOL
 102
 103  $POOL NAME=TH3_STP;
 104    M=STOP; POOL=TH3_P;
 105    POOL=TH3_X;
 106    POOL=TH3_F1;
 107  $ENDPOOL
 108
 109  %DEF(TH3_MIX=POOL=TH3_(4:P|4:X|1:XL|6:F1);)
 110  %DEF(TH3_MIXL=POOL=TH3_(4:P|4:X|1:XL|6:F1);)
 111  %DEF(TH3_MIXR=POOL=TH3_(4:P|4:X|6:F1);)
 112  %DEF(TH3_STP=POOL=TH3_STP;)
 113  $SECTION NAME=THOMAS3; LC=2; IMGY=170;
 114    $SCENE                                                                                                \
 115        NAME=TH3_LSUDDERY1;                                                                               \
 116        DX=1934; DY=394; YDIR=U;                                                                          \
 117        BG=TH3_LOWER_SUDDERYB;
 118      $PATH Y=8; D=L;
 119        POOL=TH3_AX|TH3_AL;
 120      $ENDPATH
 121      $PATH Y=31; D=R;
 122        POOL=TH3_AX|TH3_AR;
 123      $ENDPATH
 124      $PATH Y=71; LC=3;                                                                                   \
 125          FG=TH3_LOWER_SUDDERYB[MSK:TH3_LOWER_SUDDERYM,#FFFFFF]:,-71;                                     \
 126          D=L;
 127        M=STOP; POOL=TH3_P; P=>50-132;
 128        POOL=TH3_X(|L); V=16;
 129      $ENDPATH
 130      $PATH Y=92; LC=3; D=R;
 131        M=STOP; POOL=TH3_P; P=>50-120;
 132        POOL=TH3_X; V=13-18;
 133      $ENDPATH
 134      $PATH Y=123;                                                                                        \
 135          FG=TH3_LOWER_SUDDERYB[MSK:TH3_LOWER_SUDDERYM,#0000FF]:,-123;                                    \
 136          D=L;
 137        POOL=TH3_AX|TH3_AL;
 138        C=TH3_MONTY1;
 139      $ENDPATH
 140      $PATH Y=146; D=R;
 141        C=TH3_MONTY1;
 142        POOL=TH3_AX|TH3_AR;
 143      $ENDPATH
 144    $ENDSCENE
 145
 146    $SCENE                                                                                                \
 147        NAME=TH3_BLUEBELL1;                                                                               \
 148        DX=2136; DY=719; YDIR=U;                                                                          \
 149        BG=TH3_BLUEBELL_VALLEY;                                                                           \
 150        IMGY=170;
 151      $PATH Y=71; LC=2; V=12-20;
 152        %TH3_MIXL;
 153      $ENDPATH
 154      $PATH Y=293; LC=2; V=12-20;
 155        %TH3_MIXR;
 156      $ENDPATH
 157    $ENDSCENE
 158
 159    $SCENE DX=2437; DY=751; YDIR=U; VM=HEAD; NAME=TH3_GLENNOCK1;                                                          \
 160        BG=TH3_GLENNOCK1;                                                                                 \
 161        FG=TH3_GLENNOCK1[MSK:TH3_GLENNOCK1M,#FFFFFF];                                                     \
 162        TH3_GLENNOCK1;
 163      $PATH Y=41; LC=2; D=L; V=12-20;
 164        %TH3_MIXL;
 165      $ENDPATH
 166      $PATH Y=59; LC=2; D=R; V=12-20;
 167        %TH3_STP; P=*50;
 168      $ENDPATH
 169    $ENDSCENE
 170
 171    $SCENE                                                                                                \
 172        NAME=TH3_ELSBRIDGE2;                                                                              \
 173        DX=1955; DY=1309; YDIR=U; VM=HEAD;                                                                \
 174        BG=TH3_ELSBRIDGE2;                                                                                \
 175        FG=TH3_ELSBRIDGE2F:,433;
 176      $PATH Y=467; LC=2; D=L; V=13-20;
 177        %TH3_MIXL;
 178      $ENDPATH
 179      $PATH Y=487; LC=2; D=R; V=13-20;
 180        %TH3_MIXR;
 181      $ENDPATH
 182    $ENDSCENE
 183
 184    $SCENE                                                                                                \
 185        NAME=TH3_HAUNTED2;                                                                                \
 186        DX=1558; DY=565; YDIR=U;                                                                          \
 187        BG=TH3_HAUNTED_FOREST_NIGHT;
 188      $PATH Y=19; LC=2; D=L; V=13-20; AMOD=[BC:-0.7,0];
 189        %TH3_MIXL;
 190      $ENDPATH
 191      $PATH Y=36; LC=2; D=R; V=13-20; AMOD=[BC:-0.7,0];
 192        %TH3_MIXR;
 193      $ENDPATH
 194    $ENDSCENE
 195
 196    $SCENE                                                                                                \
 197        NAME=TH3_HAUNTED1;                                                                                \
 198        DX=1558; DY=565; YDIR=U;                                                                          \
 199        BG=TH3_HAUNTED_FOREST_DAY;
 200      $PATH Y=19; LC=2; D=L; V=13-20;
 201        %TH3_MIXL;
 202      $ENDPATH
 203      $PATH Y=36; LC=2; D=R; V=13-20;
 204        %TH3_MIXR;
 205      $ENDPATH
 206    $ENDSCENE
 207
 208    $SCENE                                                                                                \
 209        NAME=TH3_VIADUCT3;                                                                                \
 210        DX=2500; DY=1300; YDIR=U; VM=CONT;                                                                \
 211        BG=TH3_VIADUCT3;                                                                                  \
 212        FG=TH3_VIADUCT3F:<0+232,770;
 213      $PATH Y=784; LC=2; D=L; V=13-20;
 214        %TH3_MIXL;
 215      $ENDPATH
 216      $PATH Y=808; LC=2; D=R; V=13-20;
 217        %TH3_MIXR;
 218      $ENDPATH
 219    $ENDSCENE
 220   
 221    $SCENE                                                                                                \
 222        NAME=TH3_RHENEAS1;                                                                                \
 223        DX=1918; DY=906; YDIR=U;                                                                          \
 224        BG=TH3_RHENEAS_VIADUCT;                                                                           \
 225        FG=TH3_RHENEAS_VIADUCT[MSK:TH3_RHENEAS_VIADUCTM,#FFFFFF,,300];                                    \
 226        AMOD=[SM:0.5];
 227      $PATH Y=300; LC=2; D=L; V=6-10;
 228        %TH3_MIXL;
 229      $ENDPATH
 230      $PATH Y=300; LC=2; D=R; V=6-10;
 231        %TH3_MIXR;
 232      $ENDPATH
 233    $ENDSCENE
 234  $ENDSECTION