Position-dependent animations (steam engine wheels)

<< <--

D=L;V=3;C=3*M_301006L;

<< -->

D=R;V=3;C=3*M_301006L;

>> <--

D=L;V=3;C=3*M_301006;

>> -->

D=R;V=3;C=3*M_301006;

[<R] <--

D=L;V=3;C=3*M_201;

[<R] -->

D=R;V=3;C=3*M_201;

[>R] <--

D=L;V=3;C=3*DR_SAXONIA;

[>R] -->

D=R;V=3;C=3*DR_SAXONIA;

Mirrored phase pictures <--

D=L;V=3;C=DUP_SJ_DM3_1234_VICTOR;

without dir <--

D=L;V=3;C=<DUP_SJ_DM2_1210_VICTOR,DUP_SJ_DM3_1234_VICTOR,DUP_SJ_DM2_1209_VICTOR;

without dir -->

D=R;V=3;C=<DUP_SJ_DM2_1210_VICTOR,DUP_SJ_DM3_1234_VICTOR,DUP_SJ_DM2_1209_VICTOR;