Position-dependent animations (steam engine wheels)
<< <--
D=L;V=3;C=3*M_301006L;
<< -->
D=R;V=3;C=3*M_301006L;
>> <--
D=L;V=3;C=3*M_301006;
>> -->
D=R;V=3;C=3*M_301006;
[<R] <--
D=L;V=3;C=3*M_201;
[<R] -->
D=R;V=3;C=3*M_201;
[>R] <--
D=L;V=3;C=3*DR_SAXONIA;
[>R] -->
D=R;V=3;C=3*DR_SAXONIA;
Mirrored phase pictures <--
D=L;V=3;C=DUP_SJ_DM3_1234_VICTOR;
without dir <--
D=L;V=3;C=<DUP_SJ_DM2_1210_VICTOR,DUP_SJ_DM3_1234_VICTOR,DUP_SJ_DM2_1209_VICTOR;
without dir -->
D=R;V=3;C=<DUP_SJ_DM2_1210_VICTOR,DUP_SJ_DM3_1234_VICTOR,DUP_SJ_DM2_1209_VICTOR;